geschätzte Lesezeit: 4 min
Waschmaschine
Wissen rund um die Hauswirtschaft
Lupe Suche

Sie befinden sich hier: Startseite > Textilreinigung und -pflege > Waschmittel > Pulver versus Flüssigwaschmittel

Sowohl Pulver- wie auch Flüssigwaschmittel haben ihre Stärken, aber eben auch einige Schwächen.

Flüssigwaschmittel

Pulver- und FlüssigwaschmittelFlüssigwaschmittel haben den Vorteil, dass sie keine Waschmittelrückstände auf den Textilien hinterlassen, die insbesondere bei dunkler Bekleidung unangenehm auffallen. Es handelt sich dabei um Bleichmittel, Zeolithe (Enthärter) und Hilfsstoffe, die in Flüssigwaschmitteln nicht vorkommen. Auf → Gore-Tex können Rückstände die Funktionsfähigkeit der Membran einschränken. Nachteil der flüssigen Waschmittel ist, dass sie → Konservierungsmittel enthalten müssen, um sie haltbar zu machen. Konservierungsmittel wie Methylisothiazolinon (MIT) können Allergien auslösen. Zum Schutz der Menschen, die auf verschiedene Inhaltsstoffe allergisch reagieren, müssen laut Detergenzienverordnung Konservierungsmittel, unabhängig von ihrer Konzentration, auf den Waschmitteln deklariert werden (Sie verlassen die InternetseiteWesentliche gesetzliche Bestimmungen, Bayerisches Landesamt für Umwelt).Der Umstand, dass Flüssig­waschmittel keine Bleichmittel beinhalten, führt dazu, dass nicht nur bleichbare Flecken (→ Schmutzarten) wie Obst, Kaffee, Rotwein, Tee und Gemüseflecken schlechter herausgewaschen werden, sondern weiße Wäsche mit der Zeit mehr oder weniger vergraut. Flüssigwaschmitteln für weiße Wäsche sind deshalb meist optische Aufheller zugesetzt.

Waschmittel Disc
Abbildung 1: Waschmittel Disc

Ist Flüssigwaschmittel in sogenannten „Liquid Caps“ (auch Gelkissen) oder Discs (Abbildung 1) portioniert, sollten Vorsichtsmaßnahmen getroffen werden. Das Waschmittel in den Caps gibt es in vielen schönen bunten Farben, die auf Kinder sehr anziehend wirken. Der Inhalt dieser Caps kann jedoch die Gesundheit gefährden. Im Jahr 2015 ließen sich in den USA die Augenverletzungen von 480 Kindern im Alter von 3-4 Jahren auf solche Caps zurückführen. Zu diesem Ergebnis kommt eine Studie, in der Zahlen der US-Verbraucherschutzkommission Sie verlassen die InternetseiteNational Electronic Injury Surveillance System (NEISS) ausgewertet wurden. Das Sie verlassen die InternetseiteBundesinstitut für Risikobewertung (BfR) warnte bereits im März 2014 vor dem portionierten Waschmittel, weil Kinder die farbigen Kissen mit Süßigkeiten verwechseln könnten. Da die Folie so konstruiert ist, dass sie sich beim Waschen auflöst (Abbildung 2-4), funktioniert dies auch mit Speichel. Solche Waschmittelpackungen sollten nach Gebrauch sofort wieder verschlossen und immer außer Reichweite von Kindern und z. B. dementen Personen aufbewahrt werden. Ebenso empfiehlt das BfR keine einzelnen Kissen griffbereit liegen zu lassen.

Waschmittel Disc im Wasser

Abbildung 2: Waschmittel Disc im Wasser

Folie löst sich in Wasser auf

Abbildung 3: Folie der Disc löst sich langsam in Wasser

Waschmittel tritt aus

Abbildung 4: Waschmittel tritt aus

Flüssigwaschmittel werden konzentrierter

Wie aus einer Nachricht der Stiftung Warentest hervorgeht, werden viele Hersteller von flüssigen Color- und Vollwaschmitteln die Rezeptur ändern. Die Waschmittel sollen bis März 2018 deutlich konzentrierter werden, sodass für eine Waschladung mit 4,5 kg Wäsche nicht mehr 75 Milliliter, sondern nur noch 55 Milliliter benötigt werden. Ziel ist es sowohl Inhaltstoffe, als auch Transport­kosten und die Menge an Verpackungs­material zu senken [1].

Pulverwaschmittel

Pulverwaschmittel (ebenso wie Megaperls und Tabs) brauchen keine Konservierungsstoffe. Vollwaschmittel in Pulverform enthalten Bleichmittel, die bleichbare Flecken entfernen, für weiße Wäsche sorgen und bei höheren Temperaturen auch gegen Keime wirken. Bei ansteckenden Krankheiten, Allergien oder im Haus lebenden Pflegebedürftigen sollte zumindest die Leib- und Bettwäsche, Küchenwäsche, Putztücher und Handtücher bei mindestens 60 °C mit einem Vollwaschmittel gewaschen werden → siehe auch Enterohämorrhagische Escherichia coli (EHEC).Gegen Waschmittelrückstände hilft nur eine genaue Dosierung, um die Waschmaschine nicht zu überladen. Ansonsten muss die Wäsche mit einem zusätzlichen Spülgang gespült werden. Die Stiftung Warentest testete im Juli 2019 flüssige Colorwaschmittel und kam zu dem Resultat, dass in puncto Umwelteigenschaften die getesteten Colorwaschmittel vergleichbar gut waren wie Pulverwaschmittel [2].Wohingegen Ökotest im Juli-Heft 2020 die Inhaltsstoffe flüssiger Waschmittel eher schlecht bewertete. Von den 19 getesteten Voll- oder Universalwaschmittel enthielten die Hälfte Borverbindungen. Borverbindungen stehen im Verdacht in großen Mengen die Fruchtbarkeit zu schädigen. In einem Produkt fanden die Tester Formaldehyd [3]. Aus ökologischer Sicht empfiehlt Ökotest eher zu kompakten Pulverwaschmitteln zu greifen. Flüssigwaschmittel müssen in einem wasserdichten Behältnis wie einer Kunststoffflasche verpackt werden und sie enthalten mehr Tenside, weil Flüssigwaschmittel insgesamt weniger effektiv waschen [4].

Zusammenfassung

Für weiße und stark verschmutzte Wäsche oder Wäsche, bei der es auf Hygiene ankommt, sollte ein Pulver-Vollwaschmittel eingesetzt werden. Flüssige Colorwaschmittel ohne Bleichmittel und optische Aufheller schonen die Farben und hinterlassen keine sichtbaren Waschmittelrückstände auf der Bekleidung. Dafür sind ihnen aber Konservierungsstoffe hinzugesetzt. In der Regel enthalten Gelkissen aufgrund der hoch dosierten Inhaltsstoffe keine Konservierungsstoffe [2]. Menschen, die allergisch auf die Konservierungsstoffe reagieren, sollten diese Waschmittel meiden. Auch pulverförmige Colorwaschmittel erhalten die Farben, müssen allerdings genau dosiert werden → siehe auch Waschmittel.

Interessanter Link

Sie verlassen die Internetseite Schweizerischer Kosmetik- und Waschmittelverband - SKW: Caps weg von Kindern. Hier erfahren Sie wie Unfälle mit Kindern verhindert werden können.

Quellen

[1] Sie verlassen die Internetseite Stiftung Warentest (2017): Flüssigwaschmittel: Künftig konzentrierter. Zugriff 23.08.2017[2] Stiftung Warentest (2019): Flüssige und Überflüssige, S. 62-66, test-Heft 7/2019Sie verlassen die Internetseite Spiegel-Online (Hrsg.) (2017): US-Studie warnt vor Waschmittel-Pads. Zugriff 03.08.2017Sie verlassen die Internetseite JAMA Ophthalmology (Hrsg.) (2017): Detergent Pod–Related Eye Injuries Among Preschool-Aged Children. Zugriff 03.08.2017Sie verlassen die Internetseite Bundesinstitut für Risikobewertung (BfR)(2014): Neue Flüssigwaschmittel können Vergiftungsunfälle bei Kindern verursachen. Zugriff 03.08.2017Sie verlassen die Internetseite Bayerisches Landesamt für Umwelt: Wesentliche gesetzliche Bestimmungen. Zuletzt besucht am 25.08.2017[3] Ökotest (2020): Nicht ganz sauber. S. 132-139, Heft Juli 2020.[4] Ökotest (2020): 7 Tipps zum umweltfreundlichen Waaschen. S. 140-141, Heft Juli 2020.

Ausführliche Quellenangaben

geschätzte Lesezeit: 2 min
DB Schnüffel-Navigator

Eine satte 148 Seiten lange Klageerwiderung hat die Bahn verfassen lassen (inklusive vieler nichtssagender Anhänge). Darin gewährt sie zwar einen ausführlichen Einblick in ihre interne Konzernorganisation und -prozesse – weiterführende Details zur Datenverarbeitung bei der App gibt sie aber nicht preis. Sehr kurz gefasst steht auf diesen vielen Seiten: Die Bahn möchte gerne auch weiter ihre Nutzer.innen tracken, ohne ihnen eine Möglichkeit zu geben, dies abzustellen.

Besonders kuriose Argumente

Und dann gibt es noch einige recht kuriose Argumente, die die Bahn anführt. Unter anderem behauptet der Konzern, unsere Klage wäre unzulässig. Denn wir würden gegen den Einsatz von Cookies klagen, gleichzeitig aber hätten wir den Einsatz dieser Cookies auf dem Smartphone unseres Klägers bewusst herbeigeführt. Anders gesagt: Uns wird vorgeworfen, die App geöffnet und dabei Beweise darüber gesammelt zu haben, was die App macht. Kund.innen sollen in den Augen der Bahn also nur brav Tickets kaufen, aber bitte keinen Blick unter die Motorhaube werfen.

Die Bahn führt als eigene Beweise unter anderem an:

Die „Konsultation” mit der LandesdatenschutzbehördeZuständig für die App ist der Hessische Beauftragte für Datenschutz und Informationsfreiheit. Leider belegen als Beweis gedachte E-Mails im Anhang … nichts. Außer, dass die Bahn wohl vor Mitarbeiter.innen der Landesdatenschutzbehörde eine Präsentation zum Cookiebanner gehalten hat und „diesbezüglich einer Rückmeldung entgegen” sieht. Ob es eine Rückmeldung der Datenschutzbehörde gegeben hat und wie die ausgesehen hat, erfährt die geneigte Leserin leider nicht.

Eine Urkunde des Datenschutzbeirats des DB-KonzernsDer Datenschutzbeirats der Bahn hat der Bahn für das Cookiebanner der DB App einen „Datenschutzaward in Silber” verliehen. Zweiter Platz im eigenen Laden. Na, herzlichen Glückwunsch.

Unsere Erwiderung

Wir haben dem Gericht unsere kurze Erwiderung auf den Schriftsatz der Bahn bereits zugestellt und nochmal erklärt, warum die Bahn nicht einfach weitermachen kann wie zuvor. Denn höchstrichterliche Rechtsprechung und die Handlungsempfehlungen und Sanktionspraxis der europäischen und deutschen Datenschutz-Aufsichtsbehörden haben längst klargestellt: Nicht abwählbare Tracker dürfen nur eingesetzt werden, wenn sie objektiv unbedingt erforderlich sind. Es reicht nicht, dass ein Anbieter diese Tracker einfach nur unbedingt einsetzen will, weil das zum Geschäftssmodell gehört.

Wie geht es jetzt weiter?

Der nächste Schritt bei unserer Klage wird die Verhandlung sein, ein Termin wurde noch nicht bekannt gegeben.

Ein Logo mit einem wachenden Auge, dahinter ein Bahnhof.

DB Schnüffel-Navigator

Die Bahn-App „DB Navigator” ist voll mit Trackern, die uns überwachen. Digitalcourage klagt dagegen. Denn wir wollen Bahn fahren – nicht Daten liefern.
Ein Logo mit einem wachenden Auge, dahinter eine Bahnhofsszene mit einfahrendem Zug.
DB Schnüffel-Navigator

Hintergrund: So trackt der DB Navigator

Die Bahn-App „DB Navigator” ist voll mit Trackern, die uns überwachen. Eine Zusammenfassung der Analyseergebnisse des IT-Sicherheitsexperten Mike Kuketz.
Montage: Grafik eines scannendes Auges. Im Hintergrund eine Person an einem Bahnhof.
DB Schnüffel-Navigator

Unsere Kampagne unterstützen

Digitalcourage klagt gegen das ungefragte Tracking im DB Navigator – hier gibt es Materialien, um uns dabei zu unterstützen.

So können Sie unsere Arbeit unterstützen

geschätzte Lesezeit: 21 min

This blog post is based on a talk I did at Converge Manchester 2023 - I will add a link to the talk when it's ready. In the meantime, you may want to check out Lauren Loprete's fantastic talk on design systems and burnout from Clarity, which is part of what inspired this one.

A few weeks ago at Smashing Conf, I saw a designer called Christine Vallaure give a talk about responsive design. In the talk, she introduced a German concept that I’d never heard before: “Sysiphusarbeit” - meaning “the work of Sysiphus”.

Now if you’re not familiar with the story of Sysiphus, I’ll explain. In Greek mythology, Sysiphus was a king who was punished in the afterlife for his deceitfulness. His eternal punishment was to roll a large boulder up a hill, only to have it roll back down every time he reached the top. This task was repetitive and futile, a never-ending and ultimately meaningless effort.

And let me tell you, when I heard Christine explain this, my head snapped up so fast I almost got whiplash. Sysiphusarbeit, I realised, as I sat there in that conference hall surrounded by 300 Germans, was the best description I’d ever heard of a career in design systems.

Now, I’ll admit that I am currently giving this talk to you from the depths of burnout. It’s been a pretty trying year for reasons I won’t go into here, but it’s not the first time I’ve had these thoughts about design systems work.

In the past, I’ve likened those of us working on design systems to salmon: swimming upstream against a powerful current of opposing forces that seem determined to drag us back towards our start point.

I know I’m not the only one who feels this way. When I talk to friends and colleagues working on design systems, I hear one reflection over and over again: This shit is exhausting.

And recently I’ve started to reflect on why this is. What is it about design systems work in particular that leaves so many of us feeling burnt out? Is it the context we’re working in? Is it the nature of the work? Or is it something inherent in those of us who find ourselves innately drawn to roles that demand systems thinking?

And more importantly, is there anything we can do about it? Because the bottom line is, as much as I feel exhausted by it, I actually like this work. Even though it frustrates me and exhausts me, there’s a reason I keep doing it beyond being a glutton for punishment. I just wish it was easier. And I think that’s probably true for a lot of us.

So in this post, I’m going to share some reflections about design systems and burnout, and some ideas about what might make things better.

What is burnout?

I want to start off with a definition of burnout to make sure we’re all on the same page.

The technical term was first coined by a psychologist called Herbert Freudenberger in 1975. It was characterised by 3 components:

  1. Emotional exhaustion - the fatigue that comes from caring too much, for too long
  2. Depersonalization - the depletion of empathy, caring and compassion
  3. Decreased sense of accomplishment - an unconquerable sense of futility: feeling that nothing you do makes any difference

And when it comes to design systems, I think it’s the third component that most commonly leads us to burnout.

Why do design systems cause burnout?

Broadly speaking, I think there are 5 reasons design systems can contribute to a decreased sense of accomplishment, leading to burnout.

They are that:

  • We value outputs over outcomes
  • Design systems are seen as static products, not living services
  • Design system value is hard to quantify
  • We hear more about our failures than our successes
  • Our lens is too wide

So let’s look at each of those in more detail, starting with the first.

1. We overvalue outputs over outcomes

As we’ve started to converge on a definition of design system, we’ve started to treat them like a checklist of things to deliver.

I see an overemphasis on artefacts and deliverables: things you can point at, at the expense of what they really are: large scale organisational change programmes.

One common way I see this manifesting is in a phenomenon I see in design system teams over and over. Something I like to call: the post-launch crash.

Pre-launch design systems teams are typically galvanised toward a shared and specific aim: launch the design system.

During this phase, the team has its collective eyes on a collective prize, and any and all work, discussions, disagreements, stressors and detours happen in the warm glow of a very bright light at the end of the tunnel.

However hard things are now, we think, it will all be worth it in the end.

I’ve lived through this myself.

Here’s a picture of me and the team at GDS the day we launched the GOV.UK Design System.

A smiling photo of 12 members of the gov uk design system team on launch day holding glasses of prosecco

I’m not exaggerating when I say this was probably the best day of my career. 18 months of research, design, redesign, documenting, testing, iterating, and failing and eventually passing our funding review, all came to fruition on this day. The relief was palpable and only surpassed by the pride I felt at what we’d managed to achieve.

Twitter went off. Design and tech heroes of mine were sharing our work and praising the thing we’d created. Any exhaustion I felt in that moment was swept away in a flurry of excitement, and recognition and glory. It was, indeed, all worth it in the end.

But here’s the thing: what I know now, what’s so obvious with hindsight, is that this wasn’t the end. It was only the beginning. The beginning of something that I now know is endless, and relentless, and hard.

That light at the end of the tunnel turned out to be nothing more than the entrance to another, and for many design system teams, it’s the only one they ever get.

Giddy from the euphoric moment of going live, bolstered by a sea of congratulations and accolades, design system teams breeze confidently into post-launch land, ready to bask in the glory of their efforts, as teams begin to adopt the system and incorporate it into their day-to-day work.

But it’s at this point, as teams start to kick the proverbial tires of what we’ve done and stakeholders start to ask “what’s next?”, that we often come to realise that the people in our organisation have fundamentally misunderstood the nature of what we’re offering.

Demand surges, we are bombarded with reports of the gaps in our system, and stakeholders start to question whether our team even needs to exist anymore, now that we’ve delivered the product they were expecting.

And this links to the second reason that design systems cause burnout.

2. Design systems are seen as static products, not living services

While awareness of design systems has matured significantly over the past decade or so, a continued sticking point seems to be around organisations understanding the need for ongoing investment.

This is absolutely not helped by external agencies and consultants - and I do my very best not to be one of them - who promise to “come in and build you a design system”.

As an aside, if you are a consultant or you work for an agency who does this, please, on behalf of in-house teams across the land - stop.

It’s like promising to build a national rail service, without giving thought to who’s going to drive the trains once the tracks are in place.

Design systems are a service that come with ongoing operational costs, but the idea that design systems are single-point deliverables is a pervasive myth that won’t die.

And while I know I’m preaching to the converted here, I think there are 2 aspects to this that contribute to burnout.

The first is that product teams using the design system will often place unrealistic demands on a design system team to provide everything that they need from day one.

As design system makers and maintainers, we know that our systems will grow and evolve over time. The gap between what teams need and what we’re able to offer will shrink as the system matures - that rather than solving every need from day one, our task is to reduce duplication of effort as time goes on.

But to people who’ve never worked on a design system, this isn’t always as obvious as it is to us. Rather than viewing the design system as a living entity with ever increasing returns, they focus on the gaps. This leaves us facing a firehose of demand that can make us feel as though nothing we’re doing is ever enough. I’m going to talk about that more in a few minutes.

The second problem this misconception causes is that it can create a threat to our funding. Stakeholders who misunderstand the evolutionary nature of design systems can assume that once we’ve shipped version 1, we’re no longer needed.

Budget holders who don’t understand the need for us to provide ongoing support, to add to and update the system, and to run processes like contribution are quick to assume they can reallocate our time to work they consider pressing.

No matter how many times we explain how things really work, this misunderstanding seems persistent, and it leaves us in the position of constantly having to defend ourselves, and prove our worth.

The constant need to explain why what we’re doing is valuable is exhausting, and really feeds into that feeling of futility - that nothing we do is ever enough.

It’s also really challenging.

3. Design system value is hard to quantify

Even in organisations with the most supportive leadership, it’s not enough to just say “trust us, we are delivering value”. Eventually, someone is going to say: Prove it.

And despite a wealth of literature, conference talks, panel discussions and relentless discussion on how to effectively measure the impact of design systems, most of us still find this inherently hard to do.

I think there’s a few reasons for this.

For starters, while it’s much easier to gather qualitative feedback on the value of our design systems - like glowing testimonials and anecdotal benefits from people who like the design system - it’s often not really what the business wants from us.

Because, what that stakeholder really means when they say “prove it”, is “Prove it with numbers”. “If it’s money you want, then give me something I can attach a clear cost to.”

When it comes to gathering quantitative data, there are 2 areas we can look at, and both are problematic.

The first is to look at our impact on the products the design system is used to create:

  • Have we helped to increase conversion?
  • Has our customer satisfaction score improved?
  • Has engagement gone up?
  • Are product updates happening more often now?

This presents a real challenge for design system teams, because our impact on the end-user experience is always diluted and mixed in with other factors, like:

  • product teams’ delivery processes
  • the efficacy of other systems and resources teams uses
  • the health of design and developer operations in the organisation

Pin-pointing - to any degree of accuracy - a design system’s impact on quantitative product metrics is an unwinnable game, but is often one we’re asked to play anyway.

Our second option is to look at metadata about the design system itself. Things like:

  • the number of teams adopting the design system
  • number of components used
  • % of products built using the design system

While these things are definitely easier to measure, they are only meaningful if our stakeholders fundamentally believe in the value of the system already. Nobody wants the whole company to be using something they don’t see the point in.

This is not an easy problem to solve. To my knowledge, no one has found a universal formula for persuading stakeholders to keep the money coming in.

The best we can do is understand what our organisation cares about, and build up a picture that taps into that. But it’s not much fun is it?

Making the case for continued funding is difficult, tiresome, and probably not why most of us got into this work - but it’s inescapable.

I think this is worth acknowledging because it all contributes again to this decreased sense of accomplishment.

This can make it feel like we’re speaking a different language to our stakeholders and users. We might know that what we’re doing is helping. We might know that we’re working as hard as we can. But if we can’t tell that story in the way people want to hear it, we’re told it isn’t good enough.

4. We hear more about our failures than our success

I often hear people describing design systems work as thankless, and I definitely understand where that comes from.

As design system maintainers, we are providing a service to the organisation. And, as with any service, people are way more likely to tell us when we’re getting it wrong, than when we’re getting it right.

This is completely normal, but it somehow feels more personal when the customers you’re serving are also your colleagues. I think that subconsciously we expect that fellow designers and developers would take the time out to give us good feedback. The fact that they know, on some level, what it’s like to do our jobs, makes their silence on our successes feel inhumane.

But here’s where I’m going to say something a bit strange.

You know how they say “No news is good news”? If we apply this to design systems, we can assume that no feedback means everything is working as expected and our users are satisfied?

Well I also think, in the case of design systems, that bad news is also good news.

Since the vast majority of design systems are not mandated, that means we’re reliant on teams in the organisation choosing to use them, over alternatives like creating their own product-level solutions, or in the worst-cases, setting up their own design systems.

So when teams take the time to tell us that:

  • “This header component only has space for 4 nav items but we have 5”
  • “Your focus state doesn’t work properly in Safari”
  • “I tried to contribute a pattern but no one has come back to me”
  • “We use a different theme on this part of the site and your tokens don’t support it”

I see it as a sign that they’re engaged and, on some level, invested in its success. Or at least, rationally, I do that.

But however our logical brains might process this as a positive indication, we are not robots. We are human beings, doing our best, and this doesn’t feel nice, and it creates an unfortunate paradox.

As engagement, buy-in and usage of the system increases, so too does the amount of criticism - constructive or otherwise - we receive. That means that the more impactful our design system is, the more we’re going to hear about its shortcomings.

Our success is going to make us feel like we’re failing, by design.

As well as being kind of demoralising, it also makes it really hard to prioritise. When goodwill and trust is our currency for encouraging adoption, it makes it really hard to put these issues on ice.

And this leads me into the fifth and final reason that I think design systems cause burnout.

5. We care too much about too much

As systems thinkers, we are hard-wired to keep our eye on the big picture, and all of the problems it contains.

This creates a couple of issues that can significantly erode our sense of progress.

Firstly, we understand that our design systems are made up of lots of interconnected parts, and that even seemingly small decisions we make could have consequences for its overall health.

We know that design systems are multipliers. A single design choice that we make can quickly get scaled across multiple products, affecting hundreds, thousands, or even millions of product users.

And if we get it wrong, then rolling back on that choice creates widespread disruption to adopting teams.

In my experience, this tends to make us cautious and fairly risk-averse, meaning we often want to take our time to build confidence in our decisions before making updates.

And that’s not a bad thing. To a degree, design systems teams need to move at a slower speed than product teams, because of the scope and scale of their work.

But it can go too far. I’ve worked in teams where we’ve as good as ground to a halt for fear of making a misstep. When we see every move as having the potential to cause far-reaching disaster, we stop making progress.

Secondly, being aware of all the problems means being aware of all the problems you’re not solving.

The breadth of the work we’re doing means there’s pretty much an endless supply of issues to fix and improvements to make.

And I do think that as systems thinkers we are especially empathetic, and especially sensitive to the pain of saying no, even though we know it’s necessary.

Even if we know we cannot be everything to everyone, I think that we’re kind of hard-wired to want to.

In fact, I’d say it’s the very qualities that make us good at our jobs - our empathy, our problem-solving skills, and our ability to hold the whole picture in mind - that make us so vulnerable to burnout.

And in the same vein, I think that the reasons we’re drawn to this work in the first place - the desire to help people, to have an impact, to make a difference - that can end up driving us out of it.

It makes me think of this meme created by Adam JK:

A meme that says do what you love and you'll never work a day in your life. The words and you'll never work a day in your life are crossed out and replaced with and you’ll work super fucking hard all the time with no separation or any boundaries and also take everything extremely personally

So. On that cheery note, let’s talk about what to do…

Can we put the fire out?

So is there anything to be done, or should we all just quit right now?

Well, you could quit.

I want to validate that it’s OK to walk away from this work, for a time or forever. Design systems, contrary to how we sometimes feel about them, are not life. You existed before you worked on design systems and you will continue to exist after them.

With all of that said, for many of us, the benefits of this work will still outweigh its drawbacks.

So, if we do decide to stay, how can we better protect ourselves about burnout?

At the start of this post I said that I thought the key to design systems burnout lay in that third component defined by Freudenberger, that it was rooted in this decreased sense of accomplishment?

Given that, I think this is also where the solutions lie.

To protect against burnout, we have to cultivate a sense of accomplishment

To really counter the risk of burnout, we have to cultivate a sense of accomplishment.

So how do we do that?

I have a few suggestions. 4, to be exact.

1. Tell a better story

The first is that we have to start telling better, more accurate stories about design systems and what they offer.

This is especially important at the pitching stage, when we’re waxing lyrical about how much money our systems will save the business when we’re no longer throwing the company’s money down the drain rebuilding buttons.

We need to make it super clear that design systems won’t eradicate duplication of effort, but that they will gradually reduce duplicated effort over time so long as the business continues to invest in them.

We need to over-communicate about the realities of this work with our users and our stakeholders, to take pressure of that launch moment and to convey that design systems are a continuous practice, not a set of artefacts to deliver.

This might be a harder sell than an over-simplified sales pitch that says design systems will save 25% of a company’s design and development costs, but it will put us in a much better position to show off the value we do deliver.

2. Radically descope

We have to accept that we cannot be everything to everyone, and setting overly-ambitious goals is only going to contribute to a feeling of failure.

How much we have capacity to concentrate on at any one time depends heavily on the size of our team and the maturity of our design system, but when goal-setting, it’s a good idea to think about:

  • which users we most need to support
  • which products we most need to serve
  • which platforms we most need to accommodate
  • what we can’t commit to

And if I’ve learned one thing in the past 7 years working in this space, it’s that it’s always less than you think.

Setting achievable goals means you actually get to feel a sense of achievement, rather than thinking about all the things you didn’t manage to do.

3. Celebrate success often

We can all help to cultivate a culture of appreciation within our teams by acknowledging each other’s wins and calling out good work.

It’s an oldie but a goodie, but making sure there’s always space in team retros to talk about what went well is so important. And when you’re in a retro, contribute to this.

It’s so easy to go into the room with a list of things you want to improve, but it’s equally important to acknowledge what you’re getting right.

And I’m a big fan of the rule, whenever you ship something: cake. Here’s an example of a showstopper I made for the GOV.UK Design System when we shipped a set of accessibility changes on our 1 year launch anniversary.

An iced cake topped with bunting and fondant radio buttons, checkboxes, bumble bees and sprinkles

This might seem frivolous, but it really does pay to take the time to mark your successes, and to look in the rear view mirror from time to time and say “yeah, we did a good job”.

And don’t just keep it to yourself. Spam Slack with your design system updates. Do a weekly round-up of everything you’ve done that week. Bask in the dopamine hits as people react with emojis and a torrent of cut and pasted “well done”s.

It may all sound like I’m being a little flippant here, but celebrating success reminds us to have fun in our work, and I’ve found that its effect is cumulative. The more you get into the habit of reminding yourself that you’re doing a good job, the more you’ll start to realise that you are.

4. Reconnect to your purpose

Design systems have taken on a life of their own. Once a means to an end, they have become the end itself. Organisations no longer talk in general terms about wanting to improve efficiency or make their products more consistent, they simply say “we need a design system”.

But design systems are not one thing and - no matter how many consultants like me might try to sell you an out-of-the-box approach - there’s no template solution.

Approaching design systems in a formulaic way leaves us with a checklist of artefacts to deliver, and means we lose sight of our purpose.

But to really feel that sense of accomplishment that’s so important for counteracting burnout, we need to reconnect to our specific why, both on a personal level and a team level.

Individually, why did you start working in this space in the first place? What itches did it let you scratch? Personally, I care about creating more inclusive experiences and helping people to connect with each other, and design systems are my current best way of doing that. When I feel burnt out, reminding myself of the decisions I’ve made and the work I’ve done to this end, along the way, helps me to realise that I am making a difference.

And what motivates you and your colleagues as a collective? What gets you all fired up? What kind of work gives you meaning? What unites you as a team and gives you shared meaning?

And this is key.

I believe that design systems work is really effective when it comes to helping us to feel part of something bigger than ourselves. The reach we have weighs heavy sometimes, but it also helps us to see the things that connect us.

Know you’re not alone

Burnout is a hard place to be, and if you’re working on design systems, then the unfortunate truth is that the career path you’ve chosen and the type of person you are means you’re probably at a greater risk of burning out than the average.

But one thing you are not, is alone in that.

We are in this together, and I know that when I’m struggling with burnout, a huge part of what pulls me back out of it is the community around me.

As systems thinkers, I believe that we are intrinsically smart, capable, empathetic and compassionate people, and our community is one of the strongest tools in our arsenal.

We are collectively a force to be reckoned with.

You’ve got this, and we’ve got you.

geschätzte Lesezeit: 3 min
  • 600 g Maris Piper potatoes
  • 600 g sweet potatoes
  • 40 g dairy-free margarine , (or use butter or margarine if you’re not vegan)
  • 1 onion
  • 2 carrots
  • 3 cloves of garlic
  • 2 sticks of celery
  • 1 tablespoon coriander seeds
  • olive oil
  • ½ a bunch of fresh thyme , (10g)
  • 350 g chestnut mushrooms
  • 12 sun-dried tomatoes
  • 2 tablespoons balsamic vinegar
  • vegan red wine , (or regular red wine if you’re not vegan), optional
  • 100 ml vegetable stock
  • 1 x 400 g tin of lentils
  • 1 x 400 g tin of chickpeas
  • 5 sprigs of fresh flat-leaf parsley
  • 2 sprigs of fresh rosemary
  • 1 lemon
  • 30 g fresh breadcrumbs

The cost per serving below is generated by Whisk.com and is based on costs in individual supermarkets.  For more information about how we calculate costs per serving read our FAQS

Foodtube

Foodtube

By Jamie Oliver

Method

  1. Preheat the oven to 200°C/400°F/gas 6.
  2. Peel and chop all the potatoes into rough 2cm chunks. Place the Maris Pipers into a large pan of cold salted water over a medium heat. Bring to the boil, then simmer for 10 to 15 minutes, or until tender, adding the sweet potatoes after 5 minutes.
  3. Drain and leave to steam dry, then return to the pan with the margarine and a pinch of sea salt and black pepper. Mash until smooth, then set aside.
  4. Peel and finely slice the onion, carrots and 2 garlic cloves, then trim and finely slice the celery.
  5. Bash the coriander seeds in a pestle and mortar until fine, then add it all to a medium pan over a medium heat with a good splash of oil. Pick in the thyme leaves, then cook for around 10 minutes, or until softened.
  6. Meanwhile, roughly chop the mushrooms and sun-dried tomatoes, then add to the pan along with the vinegar and 2 tablespoons of the sun-dried tomato oil from the jar.
  7. Cook for a further 10 minutes, then add a splash of wine, if using, turn up the heat, and allow it to bubble away. Stir in the stock, lentils and chickpeas (juice and all), then leave it to tick away for 5 to 10 minutes, or until slightly thickened and reduced.
  8. Pick and roughly chop the parsley leaves, then stir into the pan. Season to taste, then transfer to a baking dish (roughly 25cm x 30cm).
  9. Spread the mash over the top, scuffing it up with the back of a spoon.
  10. Finely slice the remaining garlic clove, then place into a bowl with the rosemary leaves, lemon zest, breadcrumbs and 1 tablespoon of oil. Mix well, sprinkle over the mash, then place in the hot oven for around 10 minutes, or until piping hot through.
  11. Place under the grill for a further 2 to 3 minutes, or until golden, then serve with seasonal greens.

Tips

BUDGET-FRIENDLY MEAL PLAN TIPS:This big-batch pie serves 8, so you can eat half straightaway and cool and freeze the remaining half to enjoy in week 4.

HOW TO FREEZE & DEFROST YOUR BATCH-COOK RECIPES:Just remember – if you’re batch cooking, let food cool thoroughly before freezing – break it down into portions so it cools quicker, and get it into the freezer within 2 hours. And make sure everything is well wrapped, and labelled for future reference so you’re not playing freezer roulette! Simply thaw in the fridge before use, and use within 48 hours. If you’ve frozen cooked food, don’t freeze it again after reheating it.

LOVE YOUR LEFTOVERS:Leftover herbs? Woody herbs like rosemary and thyme add depth of flavour to soups, stews and sauces. Chopped parsley adds fresh flavour to winter salads, or tossed through simple pasta dishes before serving. If you have lots of different soft herbs left over, why not try making my salsa verde? It’ll transform any roasted veg, and it’s delicious stirred into risottos, too.

geschätzte Lesezeit: 3 min

Opinion YouTube wants its pound of flesh. Disable your ad blocker or pay for Premium, warns a new message being shown to an unsuspecting test audience, with the barely hidden subtext of "you freeloading scum." Trouble is, its ad blocker detecting mechanism doesn't exactly comply with EU law, say privacy activists. Ask for user permission or taste regulatory boot. All good clean fun.

Only it isn't. It's profoundly depressing. The battleground between ad tech and ad blockers has been around so long that in the internet's time span it's practically medieval. In 2010, Ars Technica started blocking ad blockers; in under a day, the ad blocker blocker was itself blocked by the ad blockers. The editor then wrote an impassioned plea saying that ad blockers were killing online journalism. As the editor ruefully notes, people weren't using blockers because they didn't care about the good sites, it was because so much else of the internet was filled with ad tech horrors.

Nothing much has changed. If your search hit ends up with an "ERROR: Ad blocker detected. Disable it to access this content" then it's browser back button and next hit down, all day, every day. It's like running an app that asks you to disable your firewall; that app is never run again. Please disable my ad blocker? Sure, if you stop pushing turds through my digital letterbox.

The reason YouTube has been dabbling with its own "Unblock Or Eff Off" strategy instead of bringing down the universal banhammer is that it knows how much it will upset the balance of the ecosystem. That it's had to pry deep enough into viewers' browsers to trigger privacy laws shows just how delicate that balance is. It's unstable because it's built on bad ideas.

In that ecosystem of advertisers, content consumers, ad networks, and content distributors, ad blockers aren't the disease, they're the symptom. Trying to neutralize a symptom alone leaves the disease thriving while the host just gets sicker. In this case, the disease isn't cynical freeloading by users, it's the basic dishonesty of online advertising. It promises things to advertisers that it cannot deliver, while blocking better ways of working. It promises revenue to content providers while keeping them teetering on the brink of unviability, while maximizing its own returns. Google has revenues in the hundreds of billions of dollars, while publishers struggle to survive, and users have to wear a metaphorical hazmat suit to stay sane. None of this is healthy.

Content providers have to be paid. We get that. Advertising is a valid way of doing that. We get that too. Advertisers need to reach audiences. Of course they do. But like this? YouTube needs its free, ad-supported model, or it would just force Premium on everyone, but forcing people to watch adverts will not force them to pony up for what's being advertised.

The pre-internet days saw advertising directly support publishers who knew how to attract the right audiences who would respond well to the right adverts. Buy a computer magazine and it would be full of adverts for computer stuff – much of which you'd actually want to look at. The publisher didn't demand you have to see ads for butter or cars or some dodgy crypto. That model has gone away, which is why we need ad blockers.

YouTube's business model is a microcosm of the bigger ad tech world, where it basically needs to spam millions to generate enough results for its advertisers. It cannot stomach ad blockers, but it can't neutralize them technically or legally. So it should treat them like the cognitive firewalls they are. If YouTube developed ways to control what and how adverts appeared back into the hands of its content providers and viewers, perhaps we'd tell our ad blockers to leave YouTube alone – punch that hole through the firewall for the service you trust. We'd get to keep blocking things that needed to be blocked, content makers could build their revenues by making better content, and advertisers would get a much better return on their ad spend.

Of course, this wouldn't provide the revenues to YouTube or the ad tech business obtainable by being spammy counterfeits of responsible companies with a lock on the market. That a harmful business model makes a shipload of money does not make it good, in fact quite the reverse.

So, to YouTube we say: you appear to be using a bad lock-in. Disable it, or pay the price. ®